Who is the audience?

The primary audience is professionals who are experienced with software, such as HTML, JavaScript and CSS and can easily navigate all the functions Twine has to offer. The secondary audience is people who want to play the games people have created using Twine, like gamers. Both audiences have an interest in stories and want to express their creative side and explore different pathways to making a story.

What is the purpose?

The overall purpose is provide users with the appropriate directions and features in order to create interactive stories that can be shared to other networks, used for future use and for others to play the game.

What is the context?

Twine is accessible through their website and if that doesn’t work with your browser a downloaded version is available that is compatible with both Mac and PC computers. The website is the only medium because it is a complex tool that requires a lot of time and energy in order to produce a successful story. Users would need to be somewhere that has wifi and they can sit down and have their laptop or desktop in front of them.
Screen Shot 2015-03-28 at 4.14.27 PMTwine has its own website that is strictly dedicated to everything they have to offer. They compare the Choose Your Own Adventure book series to the design of the game in the sense that ‘you’ are the main subject and it keeps your attention by interacting with you, such as asking questions and making you think about your opinions before you decide what your next move should be.

People all over the world work hard to keep Twine successful. They have their own wiki and forum that is constantly updated so users are equipped with all the necessary resources. The wiki is the information hub, you can watch tutorials, view examples, learn how to add features to your story and tips and tricks on bugs and release notes. The forum is used specifically for assisting Twine users with publishing their work or if you want to chat about issues you are experiencing.

Twine has a Twitter account to provide users with quick information about Twine and people tag Twine to introduce games they have just made and their personal experience with Twine.

Who is the author?

 Screen Shot 2015-04-01 at 6.25.05 PMChris Klimas created Twine in 2009 and is now maintained by different people across the world. He is a web developer, game designer and writer. His name is clearly identified in the first paragraph of the homepage on Twine and there is a link to his name so you can click it and it will take you to his personal blog, which is content related to Twine and his daily life. And if you Google him his LinkedIn and his freelance work for other companies pops up. He seems like a credible source since his information is posted everywhere.

What is the genre?

The genre of this tool is interactive fiction. The main goal is to create a story that is based on various texts, such as poems, art or stories and then create your own twist by coming up with interactions between the author and reader. Features like color, sound and text create a unique story.


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